Misery Season 6
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V-Kid UV Fusion, VoltaiK Redeemed, and the rest of the Elektra Patrol were rounded up and kidnapped in a joint operation by the Syndicate and the Revenge Squadron, mere moments after President Canine began his rule at the dawn of the Misery Era. With every member of the Alliance of Evil wielding Eklypsis, the Elektra Patrol was hopelessly outmatched. There was no chance to fight back.
In a bitter twist of irony, they were imprisoned in their own secondary headquarters: Jestin Justice’s Orbital Mausoleum. It became both their gloomy home and their prison for the months that followed, suspended in space, agonizingly close to Elektra, yet impossibly far from their mother planet. The choice of location was deliberate. President Canine wanted the Citizens of Monstown to know exactly where their heroes were, so they would believe the Elektra Patrol had abandoned them when they were needed most.
The mausoleum was guarded day and night—though “day and night” lost all meaning in the emptiness of space. Time blurred almost immediately, but after what felt like only a handful of days, UV Fusion realized she was pregnant.
Panic kicked in. They were prisoners, cut off from doctors, tests, or medication. Worse still, UV Fusion and VoltaiK feared their child would be born captive. They knew all too well the precedent: children taken from their parents and handed over to the Revenge Squadron, where they'd be trained to grow up as supervillains. The thought alone was unbearable.
All they could do was wait, trapped in uncertainty. They didn’t know how far along the pregnancy was, only that UV Fusion’s strength was fading and her belly was growing larger by the day. The moment they dreaded was drawing dangerously close.
Then, like a miracle, rescue came just in time. The Star Sailors (unlikely heroes sent by the Space Defenders) freed them from the mausoleum and guided them to a secluded stellar cave. It was far from the ideal place to welcome a monster, but it was safe. They were finally free. For the first time in weeks, UV Fusion felt calm, ready to bring into the world a monster she instinctively knew would matter not just to her family and friends, but to the entire Universe of Monster Legends.
And so it happened. UV Fusion went into labor inside the stellar cave. True to the chaos of the Misery Era, even this moment came with setbacks. As soon as the baby was born, they were forced to rush back toward Elektra.
You could say V-Kid was born in a hurry, on the run, in the middle of a conflict. And honestly? That suits him perfectly. Like his mother and father, V-Kid is fast, fearless, and overflowing with energy.
Welcome to Monster Legends, V-Kid. You’ve arrived just in time for a revolution... and a really fun fight.
V-Kid is an Extra-Turn Attacker with Pierce, Immunity to Control, and Electrified, Shock, Evil Mark & Anticipation Removal skills
Evolving Trait: Rank 0: Status Caster - Applies Daze to all enemies at the start of the battle Rank 1: Damage Increase Rank 3: Status Caster - Gains Damage Increase at the start of the battle Rank 4: Immune to Control Rank 5: Critical x2
Godfather iMigbo iMigbo was initially only a fan of VoltaiK, making videos about him, but after they met, they became like two peas in a pod almost immediately. At first, iMigbo served as VoltaiK’s sidekick, and later became a full member of the Elektra Patrol after moving to Monstown. A lot of time has passed since they first met. iMigbo was there, trying—and failing—to talk sense into his friend during his dark phase, and while VoltaiK spent time reflecting in Space, iMigbo grew very close to the rest of the Elektra Patrol. He became a superhero in his own right and even learned a little English!
However, it wasn’t until VoltaiK returned from Space that they could finally call themselves a family. And, like the family they are, when VoltaiK and UV Fusion had a baby and began thinking about godparents and guardians, the choice was obvious. They knew that if anything ever happened to both of them, iMigbo would always be there for V-Kid. Plus, the little one is naturally drawn to his godfather, as if he already understands their bond.
Godfather iMigbo is a Thunder and Water Attacker with Trait Disable and multiple Torture skills.
Evolving Trait: Rank 0: Hardened Rank 1: Tough Rank 3: Status Caster - Gains Immunity to Control at the start of its first turn
Guardian Lux Aura Lux Aura is humble, persistent, and a true team player—the kind of superhero who may not always be seen, but consistently makes Monstown and Elektra better places.
If anyone recognizes the hero she truly is, it’s her friends in the Elektra Patrol. Lux Aura is always there when they need her. She doesn’t seek the spotlight or recognition, only the best possible solutions to the city’s problems.
These are the qualities VoltaiK and UV Fusion admire most, and the ones they hope their son will grow up learning. That’s why they chose Lux Aura as their baby’s Guardian. And Lux Aura, who has always shown up for her friends, is honored to be there for V-Kid as well.
Guardian Lux Aura is a Controller and Support with Sunburn, Curse, Bane and random Elemental Protections.
Evolving Trait: Rank 0: Dark Protection Rank 1: Area Dodge Rank 3: Status Caster - Applies Sunburn to all enemies at the start of its first turn
Roguenec The Wastelands are doing better than you’d think in this era. After all, misery isn’t a new concept to them. They have always adapted and survived, so adapt they have. You’ve got Butchekart leading raids in Monstown; you’ve got Stina Steambandit creating weapons and tools that help the guerrillas fight against President Canine; and you’ve got monsters like Roguenec, who distribute and resell all the goods obtained from those raids. The money and resources gained from this distribution go toward the reconstruction and improvement of the Wastelands, as well as supporting the guerrilla forces.
So you could say that, thanks to Roguenec and company, the Wastelanders are helping both themselves and the other factions of Elektra. From time to time, Roguenec even ventures into the secret prisons hidden in Elektra’s minor cities, where President Canine locks away his opponents, to free them and hide them in the Wastelands, where they can contribute to the resistance.
The role the Wastelands are playing in this war is essential. They are ensuring that President Canine faces more problems than he can handle, more problems than the Alliance of Evil can possibly understand, and more problems than anyone can eliminate while trying to maintain control over the Universe of Monster Legends.
Roguenec is a Earth and Thunder Controller with Stun and Stamina Draining skills.
Evolving Trait: Rank 0: Immune to Blind Rank 1: Immune to Possession Rank 3: Status Caster: Applies Stamina Leak to all enemies at the start of its first turn
Toadxic The Cardinal Forest is in trouble. By the end of this Misery Era, several Souls Lairs and Barbarian camps have sprung up within its borders, with the Pure Gaia side being particularly affected. The Wicked Gaia folk, however, are feisty, and they’ve been doing a decent job of keeping the Alliance of Evil away from their swampy waters.
Thankfully, the days when the two forest factions were at odds are long gone, and Wicked Gaia monsters are now more than willing to lend their ferocity to the Pure Gaia cause. Toadxic is one of the most successful fighters in this struggle. Every time the Alliance of Evil attempts to advance, its soldiers are struck by untraceable darts to the necks and get instantly frozen. You’d need a hundred Toadxics to win this war, but this is a strong start—enough, at least, to slow the enemy down.
Toadxic is a Nature and Fire Controller with MegaFreeze and Healing skills.
Evolving Trait: Rank 0: Immune to Freeze Rank 1: Water Protection Rank 3: Status Caster - Gains True Vision at the start of the battle
Annacorn In the fields beside the Magic Council’s castle, Annacorn grazed along Shannara's Pet. Though she rarely ventured inside the castle walls, her magic reached far—strengthening weary monsters, shielding creatures from harm, and soothing wounded animals that somehow always found their way to her.
One day, Dorfil noticed Annacorn’s unusual talent: meticulous documentation of their spells and experiments. How a unicorn could be so precise baffled them, but they decided to take advantage of it anyway. From that day forward, Annacorn sometimes gallops up and down the castle stairs, in and out of meetings, helping the mages with invaluable record-keeping.
Annacorn is a Dark and Magic Support monster with Damage Boost and Photophobic shield skills.
Evolving Trait: Rank 0: Immune to Control Rank 1: Immune to Blind Rank 3: Status Caster - Applies a 25%Damage Increase to all allies at the start of the battle
Croc O’Vile Croc O’Vile is known for two things. First, he is a voodoo magic expert who learned the foundations of the art under his master, Baron Traitor—whom he eventually outmastered, abandoned, and thoroughly embarrassed. Croc abused his magic, deceived monsters everywhere in Petra, and made more enemies than he could count. Even the Magic Council formally denounced him for malpractice. In short: He is no longer welcome anywhere on mainland Petra.
Unbothered by exile, Croc O'Vile has chosen to see his situation as an opportunity rather than a downfall. If the land has rejected him, the seas have not... yet. After all, he's able to carry himself confidently in a saber fight. He's been wearing a saber for years, anyway, just because it complements his look.
Which brings up the second thing Croc O’Vile is known for: impeccable elegance. Always sharply dressed and impossible to forget, his refined style only makes him more memorable (and more infamous) wherever he goes.
Croc O’Vile is a Light and Nature Support monster with Abomination Hater, Taunt Hater, multiple Damage Boosts, Bleed, and Poison skills. Evolving Trait: Rank 0: Immune to Control Rank 1: Area Dodge Rank 3: Status Caster - Applies Abomination Hater to all allies at the start of the battle
