Misery Season 4

Miss Qylara Watson
Miss Qylara Watson is the daughter of two outrageously wealthy galactic merchants. She received an exquisite education from the moment she was born—first at a school of magic in Petra, then at a university in Elektra, and finally back in Space, where she learned to pilot a spacecraft under the guidance of one of her parents’ closest friends, Kirk Moonwalker. When she finished her formal studies, there was only one thing she wanted to do: keep learning. And because money was no obstacle, her parents encouraged her to follow that passion. They bought her a spacecraft of her own, and off she went, with her friends Virelia and Drotler as her crew.
Her studies guided every adventure, and—because she was so well-prepared—she made the most of every discovery. Once, she took the wrong portal and found herself in the Void of Abominations. She couldn’t maneuver or turn around to escape, but unlike most travelers, she didn’t panic. Instead, she relied on cold logic and everything she had learned. Miss Qylara realized that calmness was the safest starting point: Abominations weren’t drawn to her lack of emotion, only to excitement of any kind. By carefully observing their patterns and behaviors, she survived for weeks and ultimately found her way out unhurt and undisturbed, returning with a wealth of new insights.
She kept meticulous memos, hoping one day to compile and share them with the university in Elektra and the Magic Council in Petra. But when Kirk’s allies sought her help in the midst of a universal conflict against the Alliance of Evil, she had to make a difficult choice: to pause her studies to step into action.
Miss Qylara Watson is a Support/Tank hybrid with Forcefield, Tortures, Upgrades, Positive Effect Removals, and Health buffs.
Evolving Trait:
Rank 0: 200% Life Forcefield
Rank 1: Area Total Life Increase
Rank 3: Status Caster - Applies Precision to all allies at the start of its first turn
Rank 4: Status Caster - Doubles the Maximum Stamina of all allies at the start of its first turn
Rank 5: 200% Life Area Forcefield
Virelia
Virelia met Miss Qylara Watson at the University of Elektra, and the two bonded instantly. Though both had come from Space, their backgrounds couldn’t have been more different. While Miss Qylara had grown up in privilege, Virelia’s childhood had been marked by conflict and sacrifice.
She had been raised within the Cosmo Civilizations faction, but everything changed when she refused to take part in her family’s initiation ritual: hunting baby aliens. Her defiance cost her everything: her parents cut ties with her, and she was forced to leave her faction with no possessions and nowhere to go. Seeking safety, she fled to Elektra and was granted asylum.
It was there that her remarkable Control powers, along with her visionary theories on using them for good, earned her a scholarship to the university, where she met Qylara and found the first real friend she’d ever had.
Today, Virelia is Qylara’s right hand, and together they travel the galaxies, living extraordinary adventures while Virelia brings her abilities and ideals to life.
Virelia is a Control Curser with Possession, Roots, Toxins, Poison, and Vulnerable skills, and Anticipation as a Trait.
Evolving Trait:
Rank 0: Bulwark
Rank 1: Status Caster - Applies Toxins to all enemies at the start of its first turn
Rank 3: Anticipation
Droitler
Miss Qylara Watson is a fierce adventurer, detached from most of the comforts she grew up with thanks to her rich parents. However, that doesn’t mean she’s given up ALL luxuries! Why would she, when she can always bring along her perfectly functional robot butler?
Droitler can make tea, iron clothes, and clean up any spacecraft. Additionally, it can work knives and guns, so be careful around it, because it accepts orders from Miss Qylara and Virelia only!
Droitler is an Artifact Attacker with Bleed, Nanovirus, and multiple Upgrade skills
Evolving Trait:
Rank 0: Artifact
Rank 1: Super Attuned
Rank 3: Status Caster - Applies Bleed to all enemies at the start of its first turn
Incognita Orbis
Incognita was always a mysterious character. She never spoke to anyone outside of her card readings, and most of the time, she focused more on the bad events looming on the horizon than on the good omens. Had everyone paid attention to Incognita, they would have known about the Misery Era ages ago. But eventually, most monsters stopped listening to her readings—or wanting to know what was coming their way—because the future was terrifying, and no one wants to live their life in fear.
So, Incognita disappeared. It wasn’t that she had been pushed away; she simply didn’t care much about what others said about her. She just wanted to be more in touch with the universe—to listen to destiny itself. She ventured into space to watch the planets move up close, and, over time, everyone forgot about her.
Well, not everyone. Lumoona Iwa certainly didn’t. She always remembered Incognita’s talent with admiration, and as the Misery Era took hold in full, she began to think: It cannot get worse, can it? There must be light at the end of this tunnel, and we all need to know that it’s there. So she decided to look for Incognita. It took her a long time, but she finally found her.
Incognita was floating in the middle of a lost magical cave, silent—almost certainly asleep, or in deep meditation. She was surrounded by her tarot cards, which drifted slowly around her. A faint glow enveloped her, as if she had transformed during her long lethargy. Lumoona Iwa tried to wake her, but in vain. Nothing worked. But the moment she tried to move one of the cards out of the way, a furious whirlwind broke out. The cards spun like a blazing wheel, and when it stopped, Incognita’s inner eye opened and crowned her.
After a moment, Incognita Orbis spoke the following words:
“The song of deliverance will rise from forgotten throats.”
Incognita Orbis is a Light Magic Support with Positive Effect Protections and Removals, Anticipation, and Random Buff and Debuff skills.
Evolving Trait:
Rank 0: Immune to Blind
Rank 1: Area Dodge
Rank 3: Immune to Control
Rank 5: Status Caster - Gains Anticipation at the start of its first turn
Tables Knight
The Tables Knight likes a seat at the table, literally and figuratively. Above all, he wants his opinions to be heard and taken seriously. So when Dame Batoriova dismissed his warning that hosting a Congress of Evil in Monstelvania was a terrible idea, he packed his things and left for the Light Kingdom. Surely, he thought, his knightly talents would be better appreciated there. And indeed they were: he was warmly welcomed and granted a seat at King Daeron’s own table.
He’s settled comfortably into his new home, though many still eye him warily. It’s hard for monsters to overlook the fact that he’s a vampire. But there’s no need for concern: The Tables Knight keeps his vampiric impulses well under control. Well… most of the time. Every now and then, he vanishes from the Light Kingdom for a few days and returns with a strangely radiant complexion and blood glistening on his fangs. No one asks questions.
Tables Knight is a Metal and Light Tank with Megataunt and Photophobic Shield skills
Evolving Trait:
Rank 0: Hardened
Rank 1: Immune to Possession
Rank 3: Status Caster: Gains a 50% Life Shield at the start of its first turn
Greenchewer
Creepy as he may seem, Greenchewer is tormented only by the torment he takes from others, and he wouldn’t have it any other way. He’s made it his mission to absorb the somber spirits that cling to fellow monsters, keeping those shadows at bay during their Christmas celebrations, if only for a little while.
Every Christmas Eve, the Adventurers’ Guild follows a long-held tradition: they trek to the edge of the Cardinal Forest to visit Greenchewer, lift one of the skulls hanging from his branches, and pour their troubles inside before returning it to its place. Unburdened, they return to their families to celebrate the holiday. They know their troubles aren’t gone, only waiting for them where they left them, swaying gently from Greenchewer’s branches. But for that brief moment, they are free. And Greenchewer is more than happy to shoulder the weight for them.
Greenchewer is a Dark and Nature Tank with Evasion and Triple Damage skills.
Evolving Trait:
Rank 0: Hardened
Rank 1: Immune to Control
Rank 3: Status Caster: Gains a 50% Damage Protection at the start of its first turn
Melterian
Melterian was dangerously ill. His core was burning far too hot, consuming him ten times faster than any of his colleagues in the Fiery Forces. At that rate, he’d burn out and die within a year. His attempts to slow the process through stress management or calming techniques proved useless; if anything, they only made things worse.
Then one day, Torog Moltenthroat offered him a simple, almost absurd suggestion: “What if you cooled down…literally?”
That offhand remark changed everything. Soon after, Melterian set off to join the Summitfolk. It wasn’t easy; the Fiery Forces and the Summitfolk stood on opposite sides of Nebotus’ monumental conflict. But once Torog and Tyr Stormbringer agreed to a temporary non-aggression pact, Melterian was finally able to settle in with his new crowd,and, surprisingly, the solution worked.
It was cold up there. Any other monster would have frozen solid, but for Melterian, the chill simply brought his core back to a normal, sustainable melt.
Long live Melterian!
Melterian is a Fire and Water Attacker with Torture skills.
Evolving Trait:
Rank 0: Tough
Rank 1: Immune to Freeze
Rank 3: Status Caster: Applies a random Torture to all enemies at the start of its first turn
Varulinus
Varulinus may be small, but on his parents’ pirate ship, he’s a whirlwind of charm, chaos, and surprising skill. No one knows how a baby monster learned to handle the anchor with such finesse, but Varupapu and Varumamu beam with pride every time he does. Despite his age, he’s the chillest soul on deck, often reminding his grumpy parents, “You must practice your patience,” as if he were the seasoned sailor and they the little ones.
The crew adores him. Even Spawny—self-declared “heart of the ship”—gladly shares the title with the tiny terror. Together, the two of them host nightly karaoke sessions and spontaneous ice-cream parties, slowly transforming what was once a harsh, no-nonsense ship into Varulinus’ ever-expanding playground. With every day that passes, the vessel belongs a little less to his parents… and a little more to him.
Everyone on board knows it’s only a matter of time before Varulinus grows into the captain he’s clearly destined to be.
Varulinus is a Water Light Attacker with Pierce Hater, Water Weakness, Boiling, Bleed, and Double Damage skills.
Evolving Trait:
Rank 0: Immune to Control
Rank 1: Area Dodge
Rank 3: Status Caster: Gains Pierce at the start of its first turn
