Liberation Season 3

Zneaky Widezmirk
Zneaky Widezmirk was never meant to be anyone important. Not in a faction like the Barbarians, where strength roared louder than wit. Even his name felt like a joke—Widezmirk, which was both his surname and the name of his pet beast. The two were often confused, and honestly, Zneaky didn’t mind.
He grew up—“grew up” being just a manner of speaking in his case—in the background of the faction, mostly unnoticed. He didn’t have many friends, mainly because he was so annoying. He wasn’t a good friend to anyone either, always making fun of everyone around him, finishing every sentence with that little nasal laugh. Five minutes of conversation with him were enough to make even the chillest orc want to pull their hair out.
In spite of that, Zneaky learned early that he could get away with little things easily, as long as he didn’t take them himself seriously. He made a show out of his little tricks and achievements, turning even the smallest success into a performance. And a lot of Barbarians found him amusing. Apart from Darmith and a few others, Barbarians aren’t too smart, you see…
Maybe that’s how Zneaky sort of slipped through the cracks of the faction—unintentionally, almost. He wasn’t in it for a power trip or anything. He just wanted to test things and see what he could get out of it. Lots of gold in the best cases, funny wounds in the worst. No one really paid attention to him as someone who would become important to the faction, but maybe Khalorc Rageskin should have. He regarded Zneaky as just another one of the many buffoons who kept the different Barbarian tribes entertained. But then, Zneaky—for extra fun—started attacking the enemies of the Alliance of Evil. And succeeded at quests that Khalorc himself had failed to win.
That’s when Khalorc realized Zneaky was a menace. But it was too late. By then, Zneaky was a complete sensation in the faction. He had all the tribes behind him. Because Zneaky is chaotic… and Barbarians love chaos.
So bring in the chaos, Zneaky!
Heavy-hitting Attacker with Pierce as a trait, Tortures, Life Steal, and Torture skills.
Evolving Trait:
Rank 0: Bulwark
Rank 1: Status Caster - Applies Injury to all enemies at the start of its first turn
Rank 3: Immune to Tortures
Rank 4: Status Caster - Applies a random debuff to all enemies at the start of its first turn
Rank 5: Pierce
Golek Witchbone
Golek Witchbone is Zneaky Widezmirk's uncle. He doesn't exactly like his nephew, though. In fact, he can't stand how annoying he is, but here's the thing: In one of his magic rituals, Golek had a vision in which he saw that Zneaky would accidentally become the next leader of the Barbarians, so he rallied to his nephew's side, not to support him, but because he desperately wants Weirdika's job as the main magician in the faction.
Support monster with Decay, Toxins, Poison, and Injury who can also protect and buff allies.
Evolving Trait:
Rank 0: Tough
Rank 1: Anticipation
Rank 3: Status Caster - Applies Decay to all enemies on its first turn
Thrazgor
Thrazgor doesn’t care who leads the Barbarians, or even know who it is. In fact, Zneaky tricked him into believing he was the chief long before he actually took the role, and Thrazgor never bothered to question it.
Since then, Thrazgor has been instrumental in most of Zneaky’s victories, almost literally. Zneaky uses him as a meat shield, and Thrazgor simply stands there stoically, taking the damage and dealing some himself. His only real focus comes after the battle, when he gets to collect and keep the skeletons of the fallen.
Brute Tank with Healing, several Tortures, Life Removal, Stun, Skill Mirror, and Torture Immunity.
Evolving Trait:
Rank 0: Gravedigger
Rank 1: Taunt
Rank 3: Status Caster - Gains Immunity to Tortures on its first turn
Princezz Tzzuf
There's a colony of millions of bees in the heart of the Cardinal Forest. It's a queen-less one, but only because its ruler prefers a different title: Princezz Tzzuf eschews royal tradition for mathematical precision. She orchestrates her bees with the rigor of an architect, and every petal pollinated is a calculated masterpiece of nature, just like every drop of her colony's honey has the perfect composition.
Despite her efficiency, Princess Tzzuf harbors a chaotic weakness: a massive hoard of pointless tools, from a centrifugal honey-clarifier to a set of ten different antennæ combs. She owns thousands of gadgets she’ll never use, proving that even in a world of perfect math, there’s always room for a little beautiful, unnecessary clutter.
Princezz Tzzuf is a Thunder and Earth Attacker with Extra Turn skills.
Evolving Trait:
Rank 0: Immune to Daze
Rank 1: Immune to Blind
Rank 3: Status Caster - Gains Anticipation on its first turn
Eliridar
Eliridar was an engineer at Global Mech Ltd. when she first learned of Kiridar’s work aboard the Space Ark. After engineering one final masterpiece (a mecha for herself), she left her old life for an adventure in Space!
Kiridar welcomed Eliridar as a true blessing. From the very first minute, Eliridar proved to be more than just a helper. Kiridar found in her the perfect mission partner, someone who consistently found the right solution to every problem. Together, they began covering twice the ground they ever could alone.
Their monster rescue mission soon evolved into something greater: Eliridar now designs tools and equips protégés to rescue vulnerable creatures themselves, transforming the Space Ark into a vast network of safety. Together, Kiridar and Eliridar serve as the cornerstone of this magical project, proving that everyone matters and everyone can make a difference.
Nature and Metal Tank with Control Immunity and Skill Mirror skills.
Evolving Trait:
Rank 0: Tough
Rank 1: Immune to Control
Rank 3: Status Caster - Gains Life Regeneration on its first turn
Manypulatork
Manypulatork thrives on conflict. He delights in pulling strings, criticizing both sides, and creating tension. But the best part is being able to say, “I told you so.” That’s his favorite move: The moment he proves himself the smartest ork in the conversation. Only he knows that it was him pushing things to happen, ensuring they turn out as badly as possible.
So yes, Manypulatork may have pushed Zneaky Widezmirk to embark on quests that Khalorc had never been able to accomplish. And yes, he might have told Khalorc Rageskin that he had competition right before that very competition devoured him. Ah… the taste of “I told you so”... There’s nothing like it. Not for Manypulatork.
Light and Fire Controller with random Elemental Weaknesses, Protections, Roots, and Cooldown Activation skills.
Evolving Trait:
Rank 0: Orc
Rank 1: Gravedigger
Rank 3: All allies Immune to Tortures
Rank 5: Status Caster - Gains Control Immunity on its first turn
Joey Psychef
Joey was never the "smart one" in the family. That title belonged to his cousin Al (or President Canine, as he's known these days). When they were both young and Al turned toward a life of crime, Joey tried to imitate him, but he lacked his cousin’s subtlety and was caught early in his career. He was sentenced to twenty years in prison. Upon arriving at his new "home," Joey was tasked with cooking; he turned out to be an okay chef, especially considering the dismal quality of the produce he had to work with in the prison's kitchens.
He received few visitors and didn't see his cousin for years—until Al unexpectedly joined him behind bars. Joey knew he had to be smart this time around, so he did what he had avoided for years: he got as close to his cousin as possible, even if it meant living in his shadow. Throughout Al’s stay, Joey did him every favor imaginable. Served him larger portions, hid knives for him... For once in his life, Joey knew his loyalty would pay off.
And it did. When Al got out and was named President Canine, he took pity on his cousin... albeit in a lazy way. Instead of commuting the sentence, he simply sent "his boys" to break Joey out. Now, Joey is happy to be free, but he can’t exactly live a normal life. In the eyes of the law, he’s a fugitive. So what can he do now? He’ll figure it out. At least he still has his chef’s knives…
Joey Psychef is a Dark and Earth Attacker with Toxins, Vulnerable, and Damage Boost skills.
Evolving Trait:
Rank 0: Tough
Rank 1: Immune to Tortures
Rank 3: Status Caster - Gains a 25% Damage Boost on its first turn
Kivardia
Meet the poshest Saurian in the pack! Kivardia has found a way to source makeup and lovely clothes, and no one in her faction knows how. She won’t tell them her secret, either: She doesn't want anyone copying her look!
Every morning, the first thing she does is head out to hunt. That way, once she’s finished, she can fix her nails and lashes to stay "on point" for the rest of the day.
Kivardia is a Nature and Earth Attacker with Orc Hater skills and Area Dodge as a trait.
Evolving Trait:
Rank 0: Area Dodge
Rank 1: Hardened
Rank 3: Status Caster - Gains Immunity to Tortures on its first turn
Mobtox
Mobtox is serving time for reasons best left undisclosed. He's one of Joey Psychef’s closest friends, but he lacks the kind of connections that might buy an early escape (unlike his mate, he doesn't have President Canine as a cousin), so he’s resigned to a few more years behind bars.
Assigned to the prison’s cleaning squad, Mobtox despised the job at first. It didn’t take long, however, for him to turn it into an opportunity.
Under a guard’s watch, he makes routine rounds through every cell, dousing surfaces with what appears to be standard cleaning solution. In truth, it’s a potent, slow-acting poison. Once his fellow inmates have inhaled enough to leave them weakened and disoriented, Mobtox sneaks in, now unsupervised, to quietly relieve them of their few permitted possessions.
Most of what he steals holds little monetary value, but that’s beside the point. Sentiment is the leverage he’s after. Soon after, his victims receive anonymous letters demanding payment for the safe return of their belongings. Desperation does the rest.
It’s a lucrative scheme, and so far, Mobtox has remained a ghost in the system. But he knows the odds: the day his identity is uncovered, he's a dead rat.
Mobtox is a Dark and Earth Support with Positive Effect Claim and Trait Disable skills.
Evolving Trait:
Rank 0: Immune to Control
Rank 1: Hardened
Rank 3: Status Caster - Gains Evasion on its first turn
Johnnytor
Johnnytor works at the museum when no one else is there. He’s alone with the artworks, his headphones, and his mop. He comes from a long lineage of museum janitors: He inherited the job from his father, who inherited it from his grandfather, and so on. His great-great-great-grandfather was the very first janitor when the museum was inaugurated, and he discovered many secrets that have been passed down through the generations.
You might think it would be boring to do the same task every day with no one to talk to, but Johnnytor has more interactions than you could imagine. It all lies in the secrets he learned from his family. Only they know about the statues that come alive at night, the ceilings that shift colors, and the figures that escape their paintings, leaving messy footprints on the marble floors. Only Johnnytor has the skill to keep them all under control so that, when the sun rises and the doors open, no one notices a thing.
Johnnytor is a Light and Dark Attacker with Undead Hater, Triple Damage, Total Blind, Blind and Sunburn skills.
Evolving Trait:
Rank 0: Immune to Fear
Rank 1: Cold Blood
Rank 3: Status Caster - Gains Undead Hater on its first turn
